🚀 Miscare rectilinie uniforma
#include <iostream>
using namespace std;
int main() {
float viteza, timp, distanta;
cout << "Viteza (m/s): "; cin >> viteza;
cout << "Timpul (s): "; cin >> timp;
distanta = viteza * timp;
cout << "Distanta parcursa: " << distanta << " metri" << endl;
return 0;
}
🎯 Miscare rectilinie uniform variata
float v0, a, t, d;
cout << "Viteza initiala (m/s): "; cin >> v0;
cout << "Acceleratia (m/s^2): "; cin >> a;
cout << "Timpul (s): "; cin >> t;
d = v0 * t + (a * t * t) / 2;
cout << "Distanta: " << d << " m" << endl;
💡 Energie cinetica
float masa, viteza, energie;
cout << "Masa (kg): "; cin >> masa;
cout << "Viteza (m/s): "; cin >> viteza;
energie = (masa * viteza * viteza) / 2;
cout << "Energia cinetica: " << energie << " Jouli" << endl;